Sean stanek
Unit 13 (2012) - PSVita
Zipper Interactive
Voice Over Director
Uncharted: Golden Abyss (2012) - PSVita
SCEA - Bend
Mocap Performance Tech Director / 1st AD
Infamous 2 (2011)
Sucker Punch Prods.
Motion Capture Performance Director / Voice Over Director
Kill Zone 3 (2011)
Guerrilla Games
Motion Capture Technical Performance Director
SOCOM 4: U.S. Navy Seals (2011)
Zipper Interactive
Motion Capture Performance Director (additional scenes)
SPLINTER CELL : CONVICTION (2010)
Ubisoft Montreal
Motion Capture Performance Director / Voice Over Director
SPLINTER CELL COOP CAMPAIGN (2010)
Ubisoft Montreal
Motion Capture Performance Director / Voice Over Supervising Director
UNCHARTED 2: Among Thieves (2009)
Naughty Dog
Mocap Performance Shoot Supervisor / 1st AD
G.I. JOE; The Rise of Cobra (2009)
Paramount Pictures
Mocap Shoot Supervisor
CHANGELING (2008)
Imagine Entertainment
Mocap Shoot Supervisor
RESIDENT EVIL 5 (2008)
Capcom / Just Cause Prod.
Mocap Shoot Supervisor / 1st AD
LORD OF THE RINGS; Conquest (2008)
Pandemic Studios / EA
Mocap Performance Shoot Supervisor
KARAOKE REVOLUTIONS : American Idol Encore 2 (2008)
Blitz Games / Konami
Mocap Performance Shoot Supervisor / 1st AD
RESISTANCE 2 (2008)
Insomniac Games
Mocap Performance Shoot Supervisor / 1st AD
SILENT HILL: Homecoming (2008)
Konami Digital Ent. America
Mocap Performance Shoot Supervisor / 1st AD
DARK SECTOR (2008)
D3P Publisher
Mocap Performance Shoot Supervisor / 1st AD
UNCHARTED: Drakes Fortune (2007)
Naughty Dog
Mocap Performance Shoot Supervisor / 1st AD
WWE SMACKDOWN vs. RAW 2008 (2007)
THQ / Yuke’s
Mocap Performance Shoot Supervisor
TIMESHIFT (2007)
Saber Interactive / Universal
Mocap Performance Shoot Supervisor / 1st AD
GOLDEN AXE (2007)
Secret Level
Mocap Performance Shoot Supervisor / 1st AD
JACK ASS: The Game (2007)
MTV Games
Mocap Performance Shoot Supervisor / 1st AD
WWE SMACKDOWN vs. RAW 2007 (2007)
THQ / Yuke’s
Mocap Shoot Supervisor
HOUSE OF MOVES(2007 – 08)
Head of Stage Production (Motion Capture Facility)
Mocap Performance Shoot Supervisor / Director
Responsible for all stage production shoots including pre-production, shoot supervision and directing. Responsibilities included the organization and management of the House of Moves Motion Capture Team as well as the stage facilities daily operations. Insuring that the stunt team and stunt rigs were in place for stunt shoot days. Liaising with clients insuring all their production needs were met including the on site manufacturing of mocap friendly props and sets.
Responsibility included the budgeting and design of a luxurious 4,500 sq. ft. sound stage for the facility. Supervised the project to its final stage of construction. I also had the opportunity to design a motion capture rig that was scalable from a 30 ft. x 65 ft. volume for body capture only to a 30 ft. x 30 ft. full performance configuration. The sound stage was built with the intention of recording professional level sound while capturing an actors organic performance. This is especially important for today’s Game Cinematics as the level of quality has been taken to new standards in the industry.
BEOWULF (2005 – 06)
Warner Bros. / Image Movers
Motion Capture Stage Producer (SPI)
Responsible for budgeting and acquisition of all motion capture equipment as well as the organization, management and pre-production of the Sony ImageWorks Motion Capture team. Responsibilities also included liaising with Vicon onsite software developers led by Gary Roberts when new builds of software were needed for the next days shoot.
MONSTER HOUSE (2004 – 05)
Columbia Pictures
Motion Capture Production Manager (SPI)
Responsible for acquisition of all motion capture equipment as well as the organization, management and pre-production of the Sony ImageWorks Motion Capture team.
PLAYED (2003 – 05)
Lions Gate Films
Writer/Director/DP
Winner Best Screenplay
Malibu Film Festival 2007
LEAGUE OF EXTRAORDINARY GENTLEMEN (2003)
Data Coordinator
Responsibilities included on set data acquisition and data wrangler.
PHANTOM PRO (2002 – 03)
Motion Capture Facility
Creative Director 3D Animation
Motion Capture Producer
Creative director for in-house animated projects. Responsible for the organization of daily animation schedules and data tracking. Liaising with clients on a daily basis insuring all their project needs were met.
MATRIX II (2002)
Eon Entertainment / Spectrum Mocap Studios
Production Coordinator ( Motion Capture Test)
THEME PARK PROD./ DISNEY (2001 – 02)
Visual Effects Coordinator
THE 6TH DAY (2000)
Phoenix Pictures / Sony-Columbia
Visual Effects Coordinator
A CRACK IN THE FLOOR (1999 - 2000)
Shoreline Ent.
Writer/Director
RED PLANET (1999)
Warner Bros.
Visual Effects Coordinator
X-MEN (1999)
20th Century Fox
Visual Effects Researcher
WHAT DREAMS MAY COME (1998)
Polygram Films
Production Coordinator ( Moco Production )
TITANIC (1996- 97)
20th Century Fox / Paramount Pictures
Visual Effects Coordinator - Lightstorm Ent.